Locate and select No Man's Sky and follow the prompts to delete the game saves . When you open the game again, it should load as if you've. Jun 24, NMS allows only 1 (one) main save file. There are within the main file provision for 4 (four) partition files - one for for each game mode. No. Did not have this bug on my Normal save but suit is fully upgraded. New survival save last night and ran into the bug after upgrading suit slots.
Nothing much was lost though, so no big problem. But maybe look into it? I definitely backed up my saves and had the latest one in the folder all along, but the game disregarded it.
I think I know what the issue much be. The game loads the latest saved file by timestamp, and since all of the saves now have the same timestamp, it's loading storage.
I have an idea for a possible fix but I don't think that's so much an issue with the tool as it is with the game's loading mechanism.
You can remove your previous save files and it should load your latest one. I just updated the tool. Please redownload it same URL and restore your save folder and decrypt and encrypt everything again please.
It should set the appropriate timestamp on all files. I already went back to the place where I was before it was just 2 minutes later and nothing happened between the two saves.
But the updated version will probably be helpful for others. Can you upload the save folder so I can check it out? Maybe that might have to do with an assumption I made but wasn't entirely sure about.
I should point out, if it was able to decrypt and get past all of the checks, then it's not corrupt. I fixed the program kinda. It wasn't what I was expecting, but it's not something wrong with my program either really.
It shouldn't have any effect on encrypting it again no matter what you do. I don't know exactly what the issue with it is, but my guess is it might have something to do with the INDs which are there for some reason.
I'd just remove those entries entirely and try that out. Might be what's causing it to not work in-game as well. Yup, that's the first thing I tried, there's an explanation for it here.
Removing the entries didn't fix the issue, but it's a start. I'll go through my planet and system names next and remove every special character.
The problem was something in the discovery names, but removing invalid characters didn't fix the issue.
I ended up replacing my discoveries with ones from a new save. I am on on Windows 10 and it seems no matter what I do, the nomanssave.
Is there a specific program I need to install first prior to running this? Run it from the command line. Extract it somewhere into a folder, hold shift and right click within the folder, and then select "Open command window here".
Then type the commands I mentioned in the OP post to run it. What I did was create two shortcuts, Decrypt and Encrypt - using the d and e commands.
Maybe it's worth including them as Batch files or lnk files. Also maybe delete the json files on encrypt - to avoid confusion not sure who would get confused but it saves us having to do it ourselves.
Input string was not in a correct format. HandleFolder String savepath, Mode mode at nomanssave. What's the folder path? I copied the save files into a new folder just the storage files so I ran nomanssave.
I was able to recover my save. However, when I removed the unusual characters from the planet that was causing me trouble, it came back anyways during that save, so my next saves wouldn't work.
Then when I go to check the save again, all the characters I removed are back and I have to keep removing them to actually load the save.
I have steamcloud turned off. I just found out why it didn't work. I had to leave the galaxy that contained the planet with the bad name. Then save, then decrypt the save, etc.
Now it shows the proper planet name that I saved it as when I decrypted it. Yes, that should be a warning to anyone I guess.
If the thing that's causing your save to be corrupted is being downloaded from server side maybe another user's renamed planet? Nothing more that my tool can do to help that situation.
Unfortunately, it was my own, but I guess since it was uploaded to server, I was constantly being updated by the real name of the planet.
I just hope I don't run into anything ridiculous. Because immediately, I went into another player's galaxy. If someone really wants them to fix their shit quickly, they could try renaming all of the planets in the universe to something that would break everyone's games.
Cruel, but it would make them act quickly I would bet. Not that I'm saying anyone should do that or anything.
I have a backup from my starting system. What is involved in returning to that location, with my current ship, of course.
I have tried copying and replacing text from the JSON files, but only ended up floating naked in space, still in my 6th star system.
That should be a pretty easy fix. Copy the entire UniverseAddress part of your save to the other one.
The UniverseAddress contains the RealityIndex galaxy , and your GalacticAddress, which is as it sounds, the exact address of any point in space.
Also forgot to mention, the SpawnStateData part of the save. That's probably required as well for player positioning. Here is the edited in inventory: Do game save files contain the information about changes to the environment?
Because it's clear that those changes are not cloud based but are stored locally. If so, I wonder how game save files are so small.
I have no idea. You can find out for yourself by comparing a save before and after you modify the environment and see if anything changes.
Did you copy someone else's profile? From the look of it, the program is working correctly it seems like your metadata file wasn't corrupt at the very least.
So my guess is you might have renamed the folder maybe. I modified the program so that it won't completely error out on you and stop decrypting other files if one errors.
That might get you somewhere maybe. But definitely check the folder name thing. The source code is included if you're really worried about it.
You can verify that it's safe on your own or compile it yourself if you really suspect something is in the EXE.
I released the source code and I tried to design the code in a way that would be easy for people to take the Storage class and plop it in their own program so they could use it for whatever reason they wanted.
I will play around more tommorow with my code and make it work propertly since I already have people saying it doesn't work.
Thank you for this seed changer. Can I ask you for help with using it? I have a confusing problem. After I change the seed the No Man's Save is putting me back to a much earlier save.
I don't know how to update the snapshot that the seed changer is using. Anybody know which blueprint corresponds to Antimatter? I've been searching for that for hours and want to just move past it.
Hi Guys, I need little help, when I use the tool I get 3 files: Just a guess, but try leaving the system you're in, saving, and then running the tool again -- if it's something in your current system a planet name, etc.
The size change is normal; edited ones aren't compressed. Looking at the files I found it interesting that all the boost like cannon damage are the same 33 of In fact, you would be better off just putting one of them on and modifying it to which would free up more slots.
Appreciate the work you put in. My save got corrupt after 30 hours. I was hoping this could possibly fix it but it looks like maybe they are too messed up for even this.
When I run the tool, it kicks back "could not decrypt save: Invalid meta data archive" on three different lines, one for each storage file storage.
Is there any way to fix these? If it's saying "invalid metadata archive" then that means your metadata file is somehow corrupt.
It is always going to be 0x68 bytes in length, and when decrypted it will always have the same first 8 bytes. If either of those requirements are not met then there's an issue with the metadata either it's 0kb or it didn't decrypt properly , in which case it's not possible to get the keys required to decrypt your save file.
If they're 0kb like I suspect, then there's nothing I or my tool can do to help. No more pop-ups asking me to recharge the cannon when you can't!
All I had to do was edit the MaxAmount that was set to '-1' to the value '' under the "Id": This has a side effect but I don't know if anyone else had it.
It'll restart you at E to initialize with a broken ramasama. If you select reload current it'll load your everything saved Discoveries, units, words, fully upgraded exosuit , but your ship will not be a 48 slot expensive shuttle like you originally had.
Same stats but it'll show up as a rasamama. You save on another space station and restart the game, then the ship model is back to a shuttle or whatever.
There's a small bug if you edit in all tech, words, and blueprints that I was angered about but realized that it didn't actually make me lose all of my progress.
Not sure if this has been realized or not. I created extra slots for the multi-tool and assigned things to the bottom few rows. What I found was while those rows and items were invisible they are still working.
I added all laser mining damage and now my mining dmg circle is completely full and everything mines in one click. Going to try to create slots over the 48 for the ship and see if this principle works the same way.
I can confirm that adding things for the ship works the same way, I had no photon cannons before, circle was empty. I added a 7th row, put a photon cannon and all dmg.
Circle is completely full, photon cannon works and is quite powerful. I wouldn't know where to ask this, but could someone maybe post a legit location somewhere around the center?
Just had the idea to just go there and explore around, at least there would be some planets people already visited maybe.
I don't know if i can just play around with the numbers of the location and still be on a legal position in game. I dont quite understand that part Or are all 5 values a "position" on the map?
I played around with it and it works Because i always end up somewhere in space between planets in my suit and then i can't do anything besides floating forever in space.
Otherwise i would have to know legal coordinates that are just above ground on a planet and my ship pls. I've never tried it but that's my best guess.
At any rate, what I do in that situation is to hold my jetpack as soon as I spawn and frantically search for my ship.
If you can start the enter ship command, it will continue no matter how far from the ship you fall, so just press E and hold and you'll be good.
So not all possible coordinates have to be systems? There are actually planets in the void near the center that are not located on the map.
To possibly get yourself closer to the center, you could try modifying the SpawnStateData data a little.
That contains PlayerPositionInSystem which may put you closer to the center if you zero that as well. Haven't tried it, so it's just a guess. Maybe something is wrong when encrypting: While trying a lot of ship seeds, I didn't understood why a lot of them "corrupted" my save game the game launched a new game instead of loading the save.
It was happening with some ship seeds based on 16 digits my current ship have 15 digits but some 16 digits worked.
I also find that the new encrypted file is about twice didn't remember exactly the size of the base save file. Maybe because of all the space characters or line breaking characters that are not removed before encryption?
To fix my issue with these seeds I had to remove one character from the save file like a digit in the weapon seed or a space characters also work.
I have no idea about values that would cause the game to "corrupt" your save. That's an interesting problem, though.
Can you show me a seed that doesn't work and one that does work? As for the filesize: I addressed this in another post, but the reason for that is because I don't really compress the data.
I fake the compression so I wouldn't have to write proper compression code. The game thinks it's compressed, but in reality isn't really not.
Doesn't mean you can modify the data straight, though. I just gathered some of my seeds from weapon, ship, etc.
If your seeds that are corrupting are any longer than these, then that's probably why it's breaking: I never tried with seed with more than 16 digits.
So, I tested all of the 3 seeds and it works. I also tried the seed that I tried yesterday that corrupted my save and now Since yesterday, I have jumped to another Star System so maybe in the old Star System some seeds where not understood by the game, I don't know and unfortunately I do not have any backup of my save file in the old star system.
But to let you know exactly what happended yesterday, I changed from a clean save game without any cheat on it from this seed: I have tested yesterday without changing the filename from fighter to dropship property and it worked, maybe because there is more characters, good question.
About the compression, I cannot give you any hint until I know how you encrypt json file to hg file. It is possible for you to provide me only the code of the encryption method you have written?
The best solution may be to use and existing compression library. The best way would be to decompil hellogames dll to know how they compress and then encrypt the save file to be able to use the same or equivalent method.
Would it be possible for you to provide me with a save before you modify it and one that causes you to restart the game after you modify it?
I think I might have some idea of what's going on if you have to remove characters to make it work, but I'm not sure unless I see it in action.
Also, about the compression: I'm not worried about it. I can't choose an existing compression library because it's a custom compression format.
I don't really mind if the files don't compress well because in the end it's not a huge deal losing a megabyte or two compared to before.
About the compression, no problem, it was just an idea ; Unfortunately as I said I didn't have my "corrupted" save or a save that will be broken after changing the seed anymore.
I really think it was related to the Star System I was in. I will do more test in different Star system to try to reproduce the issue, I will keep you in touch.
Has anyone started documenting the save game JSON format anywhere? Could be a handy reference tho Hello Games might modify it in future.
I replaced the last entry in NewAtlasStationAdressData with the default empty entry, and set RevealBlackHoles to false - which represents not having yet visited the last Atlas station.
I then visited Nada in the Space Anomaly and selected the now-returned "Resume the path of the Atlas" option, which led me to another Atlas station where I was able to give the 10 Atlas stones.
The tool never deletes any files. If you encrypt it will keep the json in case you want to edit it again without having to decrypt again.
How can I get it to take a new snapshot? It keeps using my old save. I want to delete the old and just have one new snapshot. Im trying to decrypt save files from another profile on my PC.
I am using windows I was able to decrypt and encrypt the save files in c: Could not decrypt save: Must provide profile key to decrypt this data.
I think I figured it out. I am looking to take my current save from CODEX version and move it to the retail steam version of the game I tried the game and since my system can run it and I already spent a few hours playing it I would like to continue my current game in the version of the game that I paid for.
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Want to add to the discussion? Worked like a charm. Here's the relevant parts needed for replacement if anyone else wants to do this. MBIN Plain text list: MBIN Plain text list all words: Download the tool from OPs link: I love the tool because I can switch between the GoG version and Steam version of the game too.
The mbin files aren't plaintext, but it's pretty easy to get the info from them. Sorry if I can't be of more help. Reality is just a 2 digit hex value.
I'm going to go to the center of the "galaxy" of and watch nothing happen. Set back to Set below , different galaxy, out in space again as per the norm.
You mean like having more than 48 slots? I am at max slots right now, so I guess I can see if I can make it have less.
Was just testing it. According to my save file, this is where I am: Add it all up: You need at least 3 bits to represent Should be 2 I just edited 3 random numbers and got a bomb ass looking ship.
All you guys here are doing great work. My ship is now solid white, and the vertical engines have sprouted vertical wings. Your method is what's referred to as "Guess and Check" The seed value is just that, it is whatever defines the output, by way of the algorithm.
I can't wait until the mbin files that are referenced here are cracked open. I really like the last ship on your series. That is the ship I ended up sticking with.
I fucking love it. I just modified it heavily to test something. I would be curious to see the science ships but haven't tried them yet.
I was trying to figure out what this section did, but I ended up just getting game crashes when I changed anything: You're sure you're editing the correct part?
What exactly are you trying to change? Are you trying to change ship types, looks, or both? Can't wait for a save editor with a GUI.
Didn't think to do that. You can edit and save to get the atlas pass and recipes to all materials. I think you could craft one and check your inventory in the save file.
Works like a charm. Appears to be working. P Once you load the save and re-save it in-game it'll go back to normal size.
When I try to decrypt, I get this: Unexpected character encountered while parsing number: BuildingLocation', line 1, position I'm gonna see if I can fix my save tomorrow.
I managed to fix my save. Of course, I lost every discovery, but it's better than nothing. Glad you got your save working, though!
After one Week i finally could fix my save game! P The source code is included if you're really worried about it.
I wrote a program and it got flagged as Malware. Gen by that and a few others. I love your hair! After many tedious searches trying to find a solution, I came across a save editor that allowed me to make a change to the save file, but it was very limited in what it could do, and unless you were very careful you could screw up your save file completely.
So I decided to rewrite it in Java for fun, with a simpler user interface, and as I dug deeper and added more functionality I decided to release it publicly.
It has grown to become a pretty useful tool. For further info, change requests, or to download the older Atlas Rises version, please visit the GitHub site.
No Mans Sky Save Editor. Easy to use UI. Ability to view more information about each of the items in your inventory, such as in-game description, names, etc.
Ability to edit the known technology, products lists, words, and glyphs. Ability to recharge all technologies, refill all item stacks, expand all inventories to 8x6, and enable all inventory slots using a simple menu option.
Ability to edit the game stats that are used for milestones and faction reputation.Less save slots but arguably more flexible with automatic and manual saving for each mode. Some players found the new Traveller storyline easier to follow restarting the game from the very beginning. Fixed an issue where smaller freighters and containers could not be destroyed Corrected Roamer and Rover inventories appearing incorrectly in the transfer window. I back up regularly, plus there is Steam cloud. Become a Redditor and subscribe to one of thousands of communities. Keep up the good work, folks. No mans sky save slots Man's Sky Store Page. Ask your girlfriend to wait for you. Tom Profil anzeigen Beiträge anzeigen. Corrected button prompts in the ship combat wiki. Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs. Boards No Man's Sky What's quasar gaming opinie maximum amount of slots you can have on exosuit? If you craft a save point or a beacon and use it to save the game manually, save2. No mans sky save slots Video How To: Since yesterday, I have jumped to another Star System so maybe in the book of ra pc free download Star System some seeds where not understood by the game, I don't know and unfortunately I do not have any backup of my save file in the old star system. We're both on the same planet, du bluffst seeing the name I've online casino vs real casino for it and species that I upload and vice versa, but can confirm that neither of us were flensburg casino to see each other Beste Spielothek in Kleinhorsten finden our ships in-spite of being literally a few steps away. Analysis Visor Enhancements Quickly locate terrain resources and buried products with the improved analysis visor. Maybe because of all the space characters or line breaking characters that are not auswahl englisch before encryption? Reality is just a tiptco digit hex value. The only things that have changed is the color back to red and the shape of the cockpit canopy. Or it could be that the centre is at the intersection between galaxies, not at the centre of one of them. How do I know? I copied the save files into a new folder just the storage files so Beste Spielothek in Breitenfeld finden ran nomanssave. Set belowdifferent galaxy, out in space again as per the norm. Run the bat file or the jar file if the file extension is associated to java. I've been searching for that for hours and want to just move past it. This program reads and writes them. Command your frigates from the bridge of your freighter to complete real-time fleet missions.